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  2. GLARE - Wikipedia

    en.wikipedia.org/wiki/GLARE

    A single sheet of Glare may be referred to using the naming convention GLARE grade - Aluminum layers / Glass fiber layers - Aluminum layer thickness. The number of aluminum layers is always one more than the number of glass fiber layers, and the aluminum layer thickness is in millimeters, which can range from 0.2 to 0.5 mm (0.0079 to 0.0197 in ...

  3. Glare (vision) - Wikipedia

    en.wikipedia.org/wiki/Glare_(vision)

    Discomfort glare is a psychological sensation caused by high brightness (or brightness contrast) within the field of view, which does not necessarily impair vision. [2] In buildings, discomfort glare can originate from small artificial lights (e.g. ceiling fixtures) that have brightnesses that are significantly greater than their surrounding.

  4. Visual comfort probability - Wikipedia

    en.wikipedia.org/wiki/Visual_comfort_probability

    Visual comfort probability (VCP), also known as Guth visual comfort probability, is a metric used to rate lighting scenes.. VCP is defined as the percentage of people that will find a certain scene (viewpoint and direction) comfortable with regard to visual glare.

  5. Light pollution - Wikipedia

    en.wikipedia.org/wiki/Light_pollution

    glare from bad lighting is a public-health hazard—especially the older you become. Glare light scattering in the eye causes loss of contrast and leads to unsafe driving conditions, much like the glare on a dirty windshield from low-angle sunlight or the high beams from an oncoming car."

  6. Pattern glare - Wikipedia

    en.wikipedia.org/wiki/Pattern_glare

    Pattern glare is a form of visual discomfort [1] that arises from viewing repetitively striped patterns, such as those of op art. Instead of the patterns appearing as they are, they may appear to move, shimmer, or vary in shape over time.

  7. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering.LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.

  8. Glossy display - Wikipedia

    en.wikipedia.org/wiki/Glossy_display

    Ergonomic studies [4] show that prolonged work in the office environment with the presence of discomforting glares and disturbances from light reflections on the screen can cause mild to severe health effects, ranging from eye strain and headaches to photosensitive epileptic episodes. These effects are usually explained by the physiology of the ...

  9. Bias lighting - Wikipedia

    en.wikipedia.org/wiki/Bias_lighting

    The purpose of bias lighting is to reduce the perceived brightness of the display as a result of the contrast with the slightly illuminated area around it. [1] This reduces the eye strain and fatigue that occurs when viewing a bright display against a very dark background for an extended time, [1] and increases the perceived blackness, perceived highlights, and overall contrast of the display.

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