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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Responsiveness - Wikipedia

    en.wikipedia.org/wiki/Responsiveness

    Responsiveness as a concept of computer science refers to the specific ability of a system or functional unit to complete assigned tasks within a given time. [1] For example, it would refer to the ability of an artificial intelligence system to understand and carry out its tasks in a timely fashion.

  4. Input device - Wikipedia

    en.wikipedia.org/wiki/Input_device

    A keyboard is a human interface device which is represented as a matrix of buttons. Each button, or key, can be used to either input an alphanumeric character to a computer, or to call upon a particular function of the computer.

  5. Keyboard technology - Wikipedia

    en.wikipedia.org/wiki/Keyboard_technology

    On-screen keyboard controlled with the mouse can be used by users with limited mobility. Optical character recognition (OCR) is preferable to rekeying for converting existing text that is already written down but not in machine-readable format (for example, a Linotype-composed book from the 1940s). In other words, to convert the text from an ...

  6. File:The mirror image of a computer keyboard, IMG 20201104 ...

    en.wikipedia.org/wiki/File:The_mirror_image_of_a...

    This file is a photo of the mirror image of a computer keyboard. Source I took this photo on a random day. Previously published: No. Date 2020-11-04 Author D4135t. Permission (Reusing this file) See below.

  7. Keystroke dynamics - Wikipedia

    en.wikipedia.org/wiki/Keystroke_dynamics

    The time to seek and depress a key (seek-time) and the time the key is held down (hold-time) may be characteristic of an individual, regardless of the total speed at which they type. Most people take longer to find or get to specific letters on the keyboard than their average seek-time for all letters.

  8. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    It is only used when the user actually has to wait for the system. For instance, when the user mentally prepares (M) for executing their next physical action only the non-overlapping part of the response time is needed for R because the user uses the response time for the M operation (e.g. R of 2 seconds – M of 1.35 seconds = R of .65 seconds).

  9. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.