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  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  3. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    The instruction fetch and decode stages send the second instruction one cycle after the first. They flow down the pipeline as shown in this diagram: In a naive pipeline, without hazard consideration, the data hazard progresses as follows: In cycle 3, the SUB instruction calculates the new value for r10.

  4. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    Performance engineering within systems engineering encompasses the set of roles, skills, activities, practices, tools, and deliverables applied at every phase of the systems development life cycle which ensures that a solution will be designed, implemented, and operationally supported to meet the performance requirements defined for the solution.

  5. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    In computer architecture, instructions per cycle (IPC), commonly called instructions per clock, is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [1] [2] [3]

  6. Superscalar processor - Wikipedia

    en.wikipedia.org/wiki/Superscalar_processor

    A superscalar processor usually sustains an execution rate in excess of one instruction per machine cycle. But merely processing multiple instructions concurrently does not make an architecture superscalar, since pipelined , multiprocessor or multi-core architectures also achieve that, but with different methods.

  7. Comparison of instruction set architectures - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_instruction...

    An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.

  8. MIPS architecture - Wikipedia

    en.wikipedia.org/wiki/MIPS_architecture

    MIPS (Microprocessor without Interlocked Pipelined Stages) [1] is a family of reduced instruction set computer (RISC) instruction set architectures (ISA) [2]: A-1 [3]: 19 developed by MIPS Computer Systems, now MIPS Technologies, based in the United States.

  9. Explicit data graph execution - Wikipedia

    en.wikipedia.org/wiki/Explicit_data_graph_execution

    Explicit data graph execution, or EDGE, is a type of instruction set architecture (ISA) which intends to improve computing performance compared to common processors like the Intel x86 line. EDGE combines many individual instructions into a larger group known as a "hyperblock".