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A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...
Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
Steering wheels are the Precision Racing Wheel and the Force Feedback Wheel variants which include throttle and brake pedals. The family also includes some more exotic devices such as the SideWinder Game Voice system and the SideWinder Strategic Commander. The SideWinder family of products was discontinued by Microsoft in 2003, citing poor ...
Occasionally, a racing game or driving simulator will also include an attachable steering wheel that can be used to play the game in place of a controller. The wheel, which is usually plastic, may also include pedals to add to the game's reality. These wheels are usually used only for arcade and computer games.
Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.