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Amiga Workbench 2.0. Workbench 2.0 was released with the launch of the Amiga 3000 in 1990. Until AmigaOS 2.0 there was no unified look and feel design standard and application developers had to write their own widgets (both buttons and menus) if they wished to enhance the already-meager selection of standard basic widgets provided by Intuition
The first Amiga computer was the "Lorraine" by Amiga Corporation in 1984, developed using the Sage IV system. [1] It consisted of a stack of breadboarded circuit boards. Commodore International purchased the company and the prototype and released the first model, Amiga 1000 in 1985.
Amiga Workbench 1.0 Amiga boot screen (Kickstart 1.3). Workbench 1.0 was released for the first time in October 1985. [5] The 1.x series of Workbench defaults to a distinctive blue and orange color scheme, designed to give high contrast on even the worst of television screens (the colors can be changed by the user).
Since the introduction of AmigaOS in 1985 there have been four major versions and several minor revisions. Up until release 3.1 of the Amiga's operating system, Commodore used Workbench to refer to the entire Amiga operating system. As a consequence Workbench was commonly used to refer to both the operating system and the file manager component.
Scalos is a former commercial product originally written in 1999 by programmer Stefan Sommerfield for a software house called AlienDesign.The purpose was to recreate the mouse-and-click experience on Amiga, offering an alternative to the Workbench interface present in versions 3.0 and 3.1 of AmigaOS (at that time already considered obsolete).
An Amiga 500, with 1084S RGB monitor and A1010 floppy disk drive. (1987) In 1990, Commodore released a significant update of the Amiga platform, in the shape of the Amiga 3000 featuring an enhanced chipset (ECS) and the second release of its operating system, commonly referred to as Workbench 2.0.
AmigaOS 4 (abbreviated as OS4 or AOS4) is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS 3.1 source code developed by Commodore, and partially on version 3.9 developed by Haage & Partner. [2] "
The Amiga made 3D raytracing graphics available for the masses with Sculpt 3D. Before the Amiga, raytracing was only available for dedicated graphic workstations such as the SGI. Impulse's TurboSilver was another of the few software packages designed to support raytracing. The Amiga was well known for its 3D rendering capability, with many ...