When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    nearest value to 1/3 0 01110 1111111111: 3bff: 21 × (1 + ⁠ 1023 / 1024 ⁠) ≈ 0.99951172: largest number less than one 0 01111 0000000000: 3c00: 2 0 × (1 + ⁠ 0 / 1024 ⁠) = 1: one 0 01111 0000000001: 3c01: 2 0 × (1 + ⁠ 1 / 1024 ⁠) ≈ 1.00097656: smallest number larger than one 0 11110 1111111111: 7bff: 2 15 × (1 + ⁠ 1023 / ...

  3. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The base determines the fractions that can be represented; for instance, 1/5 cannot be represented exactly as a floating-point number using a binary base, but 1/5 can be represented exactly using a decimal base (0.2, or 2 × 10 −1). However, 1/3 cannot be represented exactly by either binary (0.010101...) or decimal (0.333...), but in base 3 ...

  4. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    By default, 1/3 rounds up, instead of down like double precision, because of the even number of bits in the significand. The bits of 1/3 beyond the rounding point are 1010... which is more than 1/2 of a unit in the last place. Encodings of qNaN and sNaN are not specified in IEEE 754 and implemented differently on different processors.

  5. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Round to nearest, ties to even – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value with an even least significant digit. Round to nearest, ties away from zero (or ties to away ) – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value above (for positive numbers ...

  6. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    For example, 1.6 would be rounded to 1 with probability 0.4 and to 2 with probability 0.6. Stochastic rounding can be accurate in a way that a rounding function can never be. For example, suppose one started with 0 and added 0.3 to that one hundred times while rounding the running total between every addition.

  7. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    Thus only 112 bits of the significand appear in the memory format, but the total precision is 113 bits (approximately 34 decimal digits: log 10 (2 113) ≈ 34.016) for normal values; subnormals have gracefully degrading precision down to 1 bit for the smallest non-zero value. The bits are laid out as:

  8. Talk:Paper.io - Wikipedia

    en.wikipedia.org/wiki/Talk:Paper.io

    The page had already had a merge, but since then I moved it here. Paper.io 2 was the merge by the way. Paper.io is now a series for this article. Paper.io 2's draft I changed to redirect to the draft paper.io, so it goes here. It's messy, so check the revision history for help. I'm the same dude(I didn't make the paper.io 2 draft).

  9. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.