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When Takemichi returns to the past, he finds that Tenjiku, a Yokohama gang led by a group of violent delinquents known as the S-62 generation, has declared war on the Tokyo Manji Gang. While Takemichi and Naoto investigate Tenjiku, both of them learn that Kisaki is a member and that Shinichiro is the founder of the Black Dragons.
When Takemichi travels back to the past he ends up meeting Naoto where Takemichi told him how he and Hina were going to die in the future and he ends up traveling to the past. When Takemichi and Naoto shake hands, Takemichi returns to the present with an alive Naoto now a Police Officer and convinces Takemichi to go back to the past to save Hina.
Takemichi goes to the parking lot, where Draken is expected to die, but finds him fighting Moebius. Takemichi and second division captain Takashi Mitsuya attempt to assist while Mikey fights Shūji Hanma, the acting leader of Moebius, but they are outnumbered. However, when the rest of the Tokyo Manji Gang arrive, a gang war breaks out.
During the year 2017, Takemichi Hanagaki, a 26-year-old freeter, learns that his middle school ex-girlfriend Hinata Tachibana and her younger brother Naoto Tachibana have been killed by the Tokyo Manji Gang (also known as Toman). When Takemichi is pushed in front of a train, he teleports exactly 12 years into the year 2005.
Toshihiro Nagoshi (Japanese: 名越 稔洋, Hepburn: Nagoshi Toshihiro, born June 17, 1965) is a Japanese video game producer, director and designer.He was the chief creative officer [1] for Sega until 2021 when he became creative director.
The game is a zombie-slaying game heavily influenced by George A. Romero's 1978 movie Dawn of the Dead. [citation needed] It was released by Capcom in the U.S. on August 8, 2006. [citation needed] Inafune became acquainted with Ben Judd when he was working on Dead Rising. [26] After this, Judd would often act as a translator for Inafune in ...
The first installment in the franchise, Digital Devil Story: Megami Tensei, was released on September 11, 1987. [1] The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements.
Katamari Damacy [a] (lit. ' Clump Spirit ') is a 2004 puzzle-action video game by Namco for the PlayStation 2.Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million.