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  2. Regional lockout - Wikipedia

    en.wikipedia.org/wiki/Regional_lockout

    Regional lockouts in video games have been achieved by several methods, such as hardware/software authentication, slot pin-out change, differences in cartridge cases, IP blocking and online software patching. Most console video games have region encoding. The main regions are: Japan and Asia ; Americas (NTSC-U)

  3. Squid (game) - Wikipedia

    en.wikipedia.org/wiki/Squid_(game)

    Squid unification game (오징어통일놀이 ojingeo tongilnoli) is a regional variation of the squid game that is based in Haenam. The game is said to have originated from the Three Kingdoms period of Korea when the kingdoms were fighting for land. In this version, the area which the offensive team has to reach while passing the defensive ...

  4. Category:Video gaming by country - Wikipedia

    en.wikipedia.org/wiki/Category:Video_gaming_by...

    Region-exclusive video games (9 C, 1 P) Video game magazines by country (18 C) Video game companies by country (60 C) Video games by country of developer (83 C)

  5. List of banned video games by country - Wikipedia

    en.wikipedia.org/wiki/List_of_banned_video_games...

    This is a list of video games that have been censored or banned by governments of various states in the world. Governments that have banned video games have been criticized for a correlated increase in digital piracy, limiting business opportunities and violating rights. [1] [2] [3]

  6. Crosscountry (video game series) - Wikipedia

    en.wikipedia.org/wiki/Crosscountry_(video_game...

    The game turned out to be cost-effective; the state invested $45,000 and supplied information for the software maker to use, while Didatech produced the game and manual. Didatech sold a school version of the software to the state, which then sold it directly to schools; meanwhile Didatech would sell a separate retail version through its ...

  7. Category:Games by country - Wikipedia

    en.wikipedia.org/wiki/Category:Games_by_country

    Traditional games by country (1 C, 1 P) + Asian games (17 C, 11 P) A. American games (51 C, 128 P) Australian games (5 C, 12 P) B. Bangladeshi games (4 P) Belarusian ...

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  9. NTSC-C - Wikipedia

    en.wikipedia.org/wiki/NTSC-C

    The first batch of NTSC/C games was released in December 2005. Along with Sony Computer Entertainment Japan, third-party publishers included local branches of Bandai and Namco among others. The model types of NTSC-C PS2 for mainland China were SCPH-70006 CB, SCPH-75006 CB, SCPH-77006 CB, and SCPH-90006 CB.