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dwm's xinerama support: tiling on two screens simultaneously. dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad [6] and awesome.
Free software content remake of Quake III Arena. Single/Multiplayer OpenSpades: YVT 2019-01-04 (0.1.3) Linux, OS X, Windows: GNU GPL: Based on Ace of Spades 0.75 Point Blank: Zepetto, NCSOFT: 2008-03 Windows: N/A Proprietary license Free FPS created by Zepetto in 2009. Close Beta version. Red Eclipse: Quinton Reeves, Lee Salzman 2011-03-15 2024 ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
The optimization software will deliver input values in A, the software module realizing f will deliver the computed value f(x). In this manner, a clear separation of concerns is obtained: different optimization software modules can be easily tested on the same function f, or a given optimization software can be used for different functions f.
The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a new engine.
On hardware where software pipelining is necessary to improve performance alongside loop unrolling (i.e. hardware which lacks register renaming or implements in-order superscalar execution), additional registers may need to be used to store temporary variables from multiple iterations that could otherwise reuse the same register.
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
But this, according to Jim Norris, seems in stark contrast to "the quality of the software and the speedy pace of its development." He concluded by praising the featureset of the free version: "the free version is quite feature generous and will suit the needs of almost every user." and gave the software 3.5 out of 5 stars. [10]