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Static's powers allow him to control electromagnetic phenomena, in particular allowing him to manifest and manipulate both electrical and magnetic energy—Static's powers could be best described as superconductor electromagnetism; the latter is one of the four fundamental forces of the universe. [27]
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Emma Meyer. Gen V's version of Termite does more than simply shrink herself with her miniaturization powers.Although the series finale saw her employ her Ant-Man-like powers to please the penis of ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Crystal is often described in her appearances as an elemental due to her unique ability to psionically control the four classical elements: air, earth, fire, and water. [41] The character's proficiency in controlling these "elements" allows her to achieve a variety of effects and additional abilities.
Hydron – A foe with aquatic powers, including the ability to control water. Magnum – He has abilities that allow manipulation of earth, minerals, and rock. Zephyr – The sole female of the team who has the power to control wind, sky and air and thereby affect many of its aspects.
Aerokinesis - The ability to control air and wind. Photokinesis - The ability to control lights. Geokinesis - The ability to control all form of earthly materials. Chlorokinesis - The ability to mentally and/or physically summon, control and manipulate plants and vegetation. Umbrakinesis - The ability to shape, create, and control shadows and ...