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Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Aerokinesis - The ability to control air and wind. Photokinesis - The ability to control lights. Geokinesis - The ability to control all form of earthly materials. Chlorokinesis - The ability to mentally and/or physically summon, control and manipulate plants and vegetation. Umbrakinesis - The ability to shape, create, and control shadows and ...
Fictional characters who have the power to absorb, manipulate, or project solar energy from the Sun or other stars. Subcategories This category has only the following subcategory.
Hydron – A foe with aquatic powers, including the ability to control water. Magnum – He has abilities that allow manipulation of earth, minerals, and rock. Zephyr – The sole female of the team who has the power to control wind, sky and air and thereby affect many of its aspects.
Crystal is often described in her appearances as an elemental due to her unique ability to psionically control the four classical elements: air, earth, fire, and water. [41] The character's proficiency in controlling these "elements" allows her to achieve a variety of effects and additional abilities.