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In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.
Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering.
OR-Tools was created by Laurent Perron in 2011. [5]In 2014, Google's open source linear programming solver, GLOP, was released as part of OR-Tools. [1]The CP-SAT solver [6] bundled with OR-Tools has been consistently winning gold medals in the MiniZinc Challenge, [7] an international constraint programming competition.
MIP Display was invented for use in Nuclear Medicine by Jerold Wallis, MD, in 1988 at Washington University in St. Louis, and subsequently published in IEEE Transactions on Medical Imaging. [2] In the setting of Nuclear Medicine, it was originally called MAP (Maximum Activity Projection). [3] [4]
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Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. [ 24 ]
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. [1] [2]Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full-detail texture when scaling to a very small size causes accuracy problems from missed texels, and compensating for this by using multiple ...
A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...