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A keyboard buffer is a section of computer memory used to hold keystrokes before they are processed. [1]Keyboard buffers have long been used in command-line processing. As a user enters a command, they see it echoed on their terminal and can edit it before it is processed by the computer.
In many MMORPGs, the terms buff and debuff are commonly used to describe status effects. Some spells or powers may debuff an enemy while buffing an ally at the same time. Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell).
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
At any one time, one buffer is actively being displayed by the monitor, while the other, background buffer is being drawn. When the background buffer is complete, the roles of the two are switched. The page-flip is typically accomplished by modifying a hardware register in the video display controller —the value of a pointer to the beginning ...
Buff (Latin: bubalinus) [2] [3] is a light brownish yellow, ochreous colour, typical of buff leather. [4] [5] Buff is a mixture of yellow ochre and white: [6] two parts of white lead and one part of yellow ochre produces a good buff, or white lead may be tinted with French ochre alone.
A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.