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Tarzan (also known as Disney's Action Game: Tarzan) is a 1999 platform video game developed by Eurocom Entertainment Software.Based on the 1999 film of the same name, it was released by Sony Computer Entertainment on the PlayStation and Disney Interactive on Microsoft Windows on June 30, 1999, and by Activision on Nintendo 64 in February 15, 2000. [4]
Pages in category "Tarzan (franchise) video games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. D.
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Tarzan [36] [37] Eurocom: 1999: Windows PlayStation Nintendo 64: Tarzan [38] [39] Digital Eclipse: 1999: Game Boy Color: Dinosaur: Digital Eclipse, Sandbox Studios, Ubi Soft Paris, Ubi Soft Montreal: 2000: PlayStation Sega Dreamcast PlayStation 2 Windows Game Boy Color The Little Mermaid II: Blitz Games: 2000: PlayStation The Little Mermaid II ...
Disney's Tarzan (also known as Tarzan Action Game) is a platform game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation console in 1999. Konami published the game for its Japanese release. It was also released on the PC and Game Boy Color in 1999, and Nintendo 64 in 2000.
The game features characters and stages licensed from Disney's The Lion King and Tarzan, and Pixar's Toy Story franchises. Developed using the same engine and gameplay as Tony Hawk's Pro Skater 4 (2002), Disney's Extreme Skate Adventure was created as a licensed title to appeal to a younger audience, with the game featuring a simplified control ...
The Boston Herald thought that by 1999, the titles had become predictable cash-ins to Disney films, who would generally have voice actor replacements and the same structure as previous games in the series; the newspaper also commented that Activity Center games were one part of the triad (along with the "action game" and the "print studio" that ...
Reviewing the Game Boy version, GamePro commented that Tarzan: Lord of the Jungle "demands way too much patient replaying for the average fun it offers." They elaborated that inaccurate controls often fail the player when jumping through trees, forcing frequent backtracking, and that the lack of passwords means the player must navigate through the same mazes multiple times. [6]