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The first incarnations of glasses were made with the aim of providing aid to reading. [ 8 ] Though innovations in pre-modern eyewear technology occurred in both Imperial China and the Inuit territories, which both invented early forms of sunglasses and goggles, [ 9 ] Venice and Northern Italy have historically been the place of consolidation ...
Man with glasses. A woman with glasses. Glasses, also known as eyeglasses or spectacles, are vision eyewear with clear or tinted lenses mounted in a frame that holds them in front of a person's eyes, typically utilizing a bridge over the nose and hinged arms, known as temples or temple pieces, that rest over the ears for support.
In 1939 Day Glasses were the source of most of Polaroid's $35,000 profit, which introduced the first 3D movie glasses that same year. [6] Although sales rose to $1 million in 1941, the company's 1940 losses had reached $100,000, and it was only World War II military contracts that saved Land and his 240 employees.
Anton Chekhov with pince-nez, 1903. Pince-nez (/ ˈ p ɑː n s n eɪ / or / ˈ p ɪ n s n eɪ /, plural form same as singular; [1] French pronunciation:) is a style of glasses, popular in the late 19th and early 20th centuries, that are supported without earpieces, by pinching the bridge of the nose.
Glasses described as wraparound may alternatively have two lenses, but again with a strongly curved frame. These were first made in the 1960s as variants of the Aviator model, used by Yoko Ono and Clint Eastwood in the Dirty Harry films. The modern variant surged in the mid-1980s, heavily based on the then-popular Wayfarer, but adapting it to a ...
Between the 11th and 13th centuries, so-called "reading stones" were invented. Often used by monks to assist in illuminating manuscripts, these were primitive plano-convex lenses, initially made by cutting a glass sphere in half. As the stones were experimented with, it was slowly understood that shallower lenses magnified more effectively ...
1972: The first video game console, used primarily for playing video games on a TV, is the Magnavox Odyssey. [504] 1973: The first fiber optic communication systems were developed by Optelecom. [505] 1973: The first commercial graphical user interface is introduced in 1973 on the Xerox Alto.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.