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Version 4.0 is the first version that supports both 32-bit and 64-bit guest operating systems. Parallels Desktop 4.0 for Mac's 3D support includes DirectX 9.0, DirectX Pixel Shader 2.0 and OpenGL 2.0 [22] as well as 256 MB video memory. It also adds support for 8 GB RAM in a virtual machine and 8-way SMP.
The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. video memory through DVMT scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards ...
The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or backing store.The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card.
Prior to DirectX 10, DirectX runtime was designed to be backward compatible with older drivers, meaning that newer versions of the APIs were designed to interoperate with older drivers written against a previous version's DDI. The application programmer had to query the available hardware capabilities using a complex system of "cap bits" each ...
The System tab displays the current DirectX version, the computer's hostname, the operating system's version, information on the system BIOS, and other data. The DirectX Files tab displays information about the versions of specific DirectX system files , which are portable executables or dynamic-link libraries (DLLs).
Parallels Desktop for Mac version 3.0 introduced support for GPU acceleration, allowing Mac users to play Windows-based games. [24] Parallels Desktop 15 introduced support for DirectX 11, allowing for more modern 3D titles. [25] It is rumored that a future version of Parallels Desktop will include support for DirectX 12 thanks to new features ...
The Power Macintosh 6400 (also sold under variations of the name Performa 6400) is a personal computer designed, manufactured and sold by Apple Computer from August 1996 to August 1997. It is the only Macintosh mini-tower system to be branded as a Performa , and alongside the Performa 6360 was the last new Performa-branded model introduced by ...
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]