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  2. DirectX Diagnostic Tool - Wikipedia

    en.wikipedia.org/wiki/DirectX_Diagnostic_Tool

    The System tab displays the current DirectX version, the computer's hostname, the operating system's version, information on the system BIOS, and other data.The DirectX Files tab displays information about the versions of specific DirectX system files, which are portable executables or dynamic-link libraries (DLLs).

  3. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory, hardware overlays, hardware blitters, and page flipping.

  4. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    This is composed of main memory (RAM) and disk (pagefiles). The corresponding performance counter is called "Committed Bytes". Limit is the maximum possible value for Total ; it is the sum of the current pagefile size plus the physical memory available for pageable contents (this excludes RAM that is assigned to non-pageable areas).

  5. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    In a console-specific version, DirectX was used as a basis for Microsoft's Xbox, Xbox 360 and Xbox One console API. The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console ...

  6. DLL hell - Wikipedia

    en.wikipedia.org/wiki/DLL_Hell

    DLL hell was a very common phenomenon on pre-Windows NT versions of Microsoft operating systems, the primary cause being that the 16-bit operating systems did not restrict processes to their own memory space, thereby not allowing them to load their own version of a shared module that they were compatible with.

  7. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    GDI was present in the initial release of Windows. MS-DOS programs had manipulated the graphics hardware using software interrupts (sometimes via the Video BIOS) and by manipulating video memory directly. Code written in this way expects that it is the only user of the video memory, which was not tenable on multi-tasked environment, such as ...

  8. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Another buffer is allocated in the video memory to represent the DirectX surface, which is used as the texture for the window meshes. The system memory buffer is converted to the DirectX surface separately and kept in sync. This round-about route is required because GDI cannot output directly in DirectX pixel format.

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]