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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
WolfQuest is a 3D wildlife simulation video game originally developed by the Minnesota Zoo and game developer company Eduweb, and developed solely by Eduweb since 2013. The game's main purpose is to help players understand wolves and the roles they play in nature by being virtually incarnated as a gray wolf themselves.
The game was announced as Creatures 4 in Fishing Cactus's blog in May 2011. [82] Creatures Online was to have 5 worlds, was to be completely in 3D instead of 2.5D [8] pre-rendered graphics, and in-game currency was planned to buy Norns toys, food, etc. Creatures Online was designed to be a free-to-play game.
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
The game was released as an online video game in 2006. [2] [1] Russian game developer Akella published the game for release on September 18, [citation needed] while Ubisoft published the game on November 16. [5] A later agreement with Discovery Channel and Animal Planet brought the game to Europe, where it was published by Xplosiv on April 5, 2007.
There are many video games that focus on the care, raising, breeding or exhibition of simulated animals. Such games are described as a sub-class of life simulation game . Since the computing power is more powerful than with webpage or gadget based digital pets, these are usually able to achieve a higher level of visual effects and interactivity.