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In their book The Fourth Turning (1997), the authors expanded the theory to focus on a fourfold cycle of generational types and recurring mood eras [2] to describe the history of the United States, including the Thirteen Colonies and their British antecedents. However, the authors have also examined generational trends elsewhere in the world ...
The Strauss–Howe generational theory, also known as the Fourth Turning theory or simply the Fourth Turning, which was created by authors William Strauss and Neil Howe, describes a theorized recurring generation cycle in American history. According to the theory, historical events are associated with recurring generational personas (archetypes).
The Fourth Turning made a deep impression on Steve Bannon, who wrote and directed Generation Zero (2010), a Citizens United Productions film on the book's theory, prior to his becoming White House Chief Strategist. [10] Howe and Strauss also co-authored 13th Gen (1993) about Generation X, and Millennials Rising (2000) about the Millennial ...
There are efforts to make crosswords more accessible and representative, including the recently started fellowship for puzzle constructors from underrepresented groups at The New York Times, among ...
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.
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Crossword-like puzzles, for example Double Diamond Puzzles, appeared in the magazine St. Nicholas, published since 1873. [32] Another crossword puzzle appeared on September 14, 1890, in the Italian magazine Il Secolo Illustrato della Domenica. It was designed by Giuseppe Airoldi and titled "Per passare il tempo" ("To pass the time"). Airoldi's ...
In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.