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A promoted silver (成銀 narigin; alternate forms: 全, cursive 金), a promoted knight (成桂 narikei; alternate forms: 圭, 今, cursive 金), a promoted lance (成香 narikyō; alternate forms: 杏, 仝, cursive 金) and a promoted pawn (と金 tokin; alternate forms: と, 个) all move the same way as a gold general.
A king, a queen, or a gold general cannot promote, nor can pieces which are already promoted. A silver general, knight, lance or pawn, when promoted, loses its normal movement and gains the movement of a gold general. A bishop or rook, when promoted, keeps its normal movement and gains the ability to move one square in any direction (like a king).
As a lance can get stuck between the two promotion zones, it is unclear whether it's forced to promote, or simply stuck there until captured, since the former is true in shogi, and the latter is true in some of its variants. A promoted lance (+L; "transformation") gains the power to range along the rear orthogonals (5 and 7 o'clock) as well.
Promoted pieces are indicated by a + preceding the letter. For example, +P is a promoted pawn (と tokin), +R is a promoted rook (that is, a dragon 龍). Some Japanese websites (such as 81Dojo) and Japanese authors use two different abbreviations for the promoted rook and promoted bishop in a way more similar to Japanese notation.
Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.
Shō shōgi (小将棋 'small chess') is a 16th-century form of shogi (Japanese chess), and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king.
In shogi, only lances, rooks (or dragons), and bishops (or horses) can pin an opponent's piece. In the adjacent example, the Black's pawn at 37 is pinned by White's bishop because if the pawn were to advance to 36 then Black's rook would be captured by the bishop.
Tenjiku shogi pieces that occur in chu shogi or dai shogi move as they do in that game, but the pieces from dai shogi promote differently. An opposing piece is captured by displacement : That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board.