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  2. Unreal Engine 2 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_2

    The rendering code for UE2 was completely reworked from UE1 and made use of new hardware and graphics APIs such the GeForce 3 series. [10] While UE1 was released before the development of mainstream GPU hardware and only employed software rendering in its initial version, UE2 was designed with GPU acceleration in mind from the beginning.

  3. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games.Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code.

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Unreal Engine - en.wikipedia.org

    en.wikipedia.org/api/rest_v1/page/mobile-html/...

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Object REXX - Wikipedia

    en.wikipedia.org/wiki/Object_REXX

    Object REXX is a high-level, general-purpose, interpreted, object-oriented (class-based) programming language.Today it is generally referred to as ooRexx (short for “Open Object Rexx”), which is the maintained and direct open-source successor to Object REXX.

  7. Scripting for the Java Platform - Wikipedia

    en.wikipedia.org/wiki/Scripting_for_the_Java...

    JSR 223: Scripting for the Java Platform Specification Request; Roth, Gregor (November 20, 2007). "Scripting on the Java platform". JavaWorld; O'Conner, John (July 2006). "Scripting for the Java Platform". Sun Microsystems; Tremblett, Paul (March 8, 2009). "JSR 223: Scripting for the Java Platform". Dr.

  8. Java annotation - Wikipedia

    en.wikipedia.org/wiki/Java_annotation

    In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. [1] Classes, methods, variables, parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files.

  9. List of Java APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_APIs

    Real time Java is a catch-all term for a combination of technologies that allows programmers to write programs that meet the demands of real-time systems in the Java programming language. Java's sophisticated memory management, native support for threading and concurrency, type safety, and relative simplicity have created a demand for its use ...