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The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
Heaven and other benchmarks by UNIGINE Company are often used by hardware reviewers to compare performance of GPUs [1] [2] [3] and by overclockers for online and offline competitions in GPU overclocking [4] [5]. Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the ...
Superposition Benchmark is a benchmarking software based on the UNIGINE Engine.The benchmark was developed and published by UNIGINE Company in 2017. The main purpose of software is performance and stability testing for GPUs.
Futuremark Oy was a Finnish software development company that produced computer benchmark applications for home, business, and press use. Futuremark was acquired by UL on 31 October 2014, [1] and was formally merged into the company on 23 April 2018. [2]
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4]In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision.
The term is also commonly used for specially-designed benchmarking programs themselves. Benchmarking is usually associated with assessing performance characteristics of computer hardware , e.g., the floating point operation performance of a CPU , but there are circumstances when the technique is also applicable to software .
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.