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  2. Shogi notation - Wikipedia

    en.wikipedia.org/wiki/Shogi_notation

    Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board. A game record is called a 棋譜 kifu in Japanese.

  3. Computer shogi - Wikipedia

    en.wikipedia.org/wiki/Computer_shogi

    Computer shogi is a field of artificial intelligence concerned with the creation of computer programs which can play shogi. The research and development of shogi software has been carried out mainly by freelance programmers, university research groups and private companies.

  4. List of shogi software - Wikipedia

    en.wikipedia.org/wiki/List_of_shogi_software

    This is a list of shogi software (engines and/or graphical user interfaces): GUIs. XBoard. 激指 (Gekisashi) [1] 将棋所 (Shogidokoro) [2] ShogiGUI [3]

  5. Shogi - Wikipedia

    en.wikipedia.org/wiki/Shogi

    Shogi (将棋, shōgi, English: / ˈ ʃ oʊ ɡ i /, [1] Japanese:), also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi.

  6. elmo (shogi engine) - Wikipedia

    en.wikipedia.org/wiki/Elmo_(shogi_engine)

    Elmo (stylized as elmo, a blend of elastic and monkey) is a computer shogi evaluation function and book file created by Makoto Takizawa (瀧澤誠).It is designed to be used with a third-party shogi alpha–beta search engine.

  7. Shogi strategy - Wikipedia

    en.wikipedia.org/wiki/Shogi_strategy

    Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.

  8. Shogi tactics - Wikipedia

    en.wikipedia.org/wiki/Shogi_tactics

    In shogi, only lances, rooks (or dragons), and bishops (or horses) can pin an opponent's piece. In the adjacent example, the Black's pawn at 37 is pinned by White's bishop because if the pawn were to advance to 36 then Black's rook would be captured by the bishop.

  9. Static Rook - Wikipedia

    en.wikipedia.org/wiki/Static_Rook

    Static Rook (居飛車 ibisha) openings is one of two major opening strategies in shogi.In the opening, the major piece of the rook fights from its starting position on the right side of the board (the 2nd file for Black, Sente, and the 8th file for White, Gote).