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In Burnout Revenge, players compete in a range of racing game types with different aims.These take place within rush-hour traffic and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty ...
Crash: Mind over Mutant is a 2008 platform game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360.The Nintendo DS version of the game was developed by Tose. [5]
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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
The Crash mode from Burnout 2: Point of Impact returns but has been enhanced to accommodate the Aftertouch feature. [2] The goal of Crash mode is to create the largest amount of monetary damage in a multi-vehicle collision at a junction full of traffic. [2] [5] The game includes a total of one hundred Crash junctions. [3]
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Crash Tag Team Racing is a 2005 kart racing game developed by Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (GC), PlayStation 2 (PS2), Xbox, and PlayStation Portable (PSP). The game was released in North America on October 21, 2005 and in Europe on November 4, 2005.
Crash Bash features three distinct modes of play: "Adventure", "Battle" and "Tournament". [3] In the Adventure mode, one or two human players must win all 28 mini-games and retrieve trophies, gems and crystals by accomplishing certain challenges presented for each mini-game.