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  2. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    Approximating schemes are not; they can and will adjust these positions as needed. In general, approximating schemes have greater smoothness, but the user has less overall control of the outcome. This is analogous to spline surfaces and curves, where Bézier curves are required to interpolate certain control points, while B-Splines are not (and ...

  3. Hidden-line removal - Wikipedia

    en.wikipedia.org/wiki/Hidden-line_removal

    Hidden-surface algorithms can be used for hidden-line removal, but not the other way around. Reif and Sen [ 17 ] proposed an O (log 4 n )-time algorithm for the hidden-surface problem, using O (( n + v )/log n ) CREW PRAM processors for a restricted model of polyhedral terrains, where v is the output size.

  4. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    The arbitrary-looking barycenter formula was chosen by Catmull and Clark based on the aesthetic appearance of the resulting surfaces rather than on a mathematical derivation, although they do go to great lengths to rigorously show that the method converges to bicubic B-spline surfaces. [1]

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  7. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    The figures on the right side show by color the shape of the cells. Comparison of Nearest-neighbor interpolation with some 1- and 2-dimensional interpolations. Black and red / yellow / green / blue dots correspond to the interpolated point and neighbouring samples, respectively. Their heights above the ground correspond to their values.

  8. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Lines using Xiaolin Wu's algorithm, showing "ropey" appearance. Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie ...

  9. Parasolid - Wikipedia

    en.wikipedia.org/wiki/Parasolid

    Parasolid also includes tools for direct model editing, including tapering, offsetting, geometry replacement and removing feature details with automated regeneration of surrounding data. Parasolid also provides wide-ranging graphical and rendering support, including hidden-line, wireframe and drafting, tessellation, and model data inquiries.