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  2. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    One derivation replaces the integrand () by the quadratic polynomial (i.e. parabola) () that takes the same values as () at the end points and and the midpoint +, where = /.

  3. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  4. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.

  5. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography.

  6. List of numerical analysis topics - Wikipedia

    en.wikipedia.org/wiki/List_of_numerical_analysis...

    Muller's method — based on quadratic interpolation at last three iterates; Sidi's generalized secant method — higher-order variants of secant method; Inverse quadratic interpolation — similar to Muller's method, but interpolates the inverse; Brent's method — combines bisection method, secant method and inverse quadratic interpolation

  7. QUICK scheme - Wikipedia

    en.wikipedia.org/wiki/Quick_scheme

    In computational fluid dynamics QUICK, which stands for Quadratic Upstream Interpolation for Convective Kinematics, is a higher-order differencing scheme that considers a three-point upstream weighted by quadratic interpolation for the cell face values.

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