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  2. Frontiers in Energy - Wikipedia

    en.wikipedia.org/wiki/Frontiers_in_Energy

    Frontiers in Energy is a quarterly peer-reviewed scientific journal on energy. It is published by Springer Science+Business Media on behalf of the Higher Education Press.The editors-in-chief are Shilie Weng (Shanghai Jiao Tong University), Weidou Ni (Tsinghua University), and Suping Peng (China University of Mining and Technology).

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models. Another use of shaders is for special effects, even on 2D images, (e.g., a photo from a webcam). The unaltered, unshaded image is on the left, and the same image has a shader applied on the right.

  5. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom was later popularized within the game development community in 2004, when an article on the technique was published by the authors of Tron 2.0. [1] Bloom lighting has been used in many games, modifications and game engines such as Quake Live , Cube 2: Sauerbraten and the Spring game engine .

  7. Category:EC 1.20.1 - Wikipedia

    en.wikipedia.org/wiki/Category:EC_1.20.1

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  9. Fixed-function - Wikipedia

    en.wikipedia.org/wiki/Fixed-function

    OpenGL, OpenGL ES and DirectX are all 3D graphics APIs that went through the transition from the fixed-function programming model to the shader-based programming model. [1] Below is a table of when the transition from fixed-function to shaders was made: