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Secure programming is the subset of defensive programming concerned with computer security. Security is the concern, not necessarily safety or availability (the software may be allowed to fail in certain ways). As with all kinds of defensive programming, avoiding bugs is a primary objective; however, the motivation is not as much to reduce the ...
In computer science, deadlock prevention algorithms are used in concurrent programming when multiple processes must acquire more than one shared resource. If two or more concurrent processes obtain multiple resources indiscriminately, a situation can occur where each process has a resource needed by another process.
In regards to original programming, recurring Super Bowl counters have included Animal Planet's annual Puppy Bowl, a special featuring dogs at play in a model football stadium (which itself spawned imitators—the Kitten Bowl and Fish Bowl, in 2014), [27] [28] and the Lingerie Bowl, a series of pay-per-view broadcasts of all-female football games played in lingerie—proving popular enough to ...
According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.
The theory of the least objectionable program (LOP) is a mediological theory explaining television audience behavior. [1] It was developed in the 1960s by then executive of audience measurement at NBC , Paul L. Klein , [ 2 ] [ 3 ] who was greatly influenced by the media theorist Marshall McLuhan 's Understanding Media .
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‘It’s people who are the greatest enemies of people’ Machines declaring war on humans is a terrifying thought, but experts say we shouldn’t allow sci-fi films to deter us from exploring AI ...
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.