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  2. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    Figure 6: UML state diagram of the keyboard state machine with internal transitions. In the absence of entry and exit actions, internal transitions would be identical to self-transitions (transitions in which the target state is the same as the source state).

  3. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  4. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    State-transition tables are typically two-dimensional tables. There are two common ways for arranging them. In the first way, one of the dimensions indicates current states, while the other indicates inputs. The row/column intersections indicate next states and (optionally) outputs associated with the state transitions.

  5. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    A transition without consuming an input symbol is called an ε-transition and is represented in state diagrams by an arrow labeled "ε". ε-transitions provide a convenient way of modeling systems whose current states are not precisely known: i.e., if we are modeling a system and it is not clear whether the current state (after processing some ...

  6. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S 2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1.

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  8. Glossary of Unified Modeling Language terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Unified...

    Transition - 1. movement from one State to another in a State machine diagram. The transition is specified by its Trigger-signature [Guard]/Activity 2. a relationship between two states indicating that when a specific event occurs and specific conditions are satisfied an object in the first state will perform certain actions and enter the ...

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