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Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...
Pages in category "Behaviour Interactive games" The following 58 pages are in this category, out of 58 total. This list may not reflect recent changes. A.
Cambian Group Holdings Limited (previously Cambian Group PLC) is a private limited company [1] known colloquially as 'Cambian'. The company provides specialist residential and educational services for children and young adults with a range of Special Educational Needs (SEN) and social, emotional and mental health needs (SEMH).
Games for people with a learning disability, people with a Learning disability, may have low literacy or a combination of Complex Needs, for instance an individual might also have Ataxia or limited co-ordination. A detailed description of gaming with a learning disability Archived 2011-01-02 at the Wayback Machine.
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
For show-and-tell Friday, Genevieve Billingsley handed her granddaughter, Alaina, a green and yellow ukulele. The 5-year-old picked at the strings in front of her iPad as she sat on the sofa in ...
If you want to know who really controls Mediagrif Interactive Technologies Inc (TSE:MDF), then you’ll have to look at the makeup of its share registry. Generally speaking, as a companyRead More...
Reading Eggs (stylised as ABC Reading Eggs in Australia), is a subscription-based digital literacy program [1] aimed at improving reading skills in children aged 2 to 13. [2] Owned by 3P Learning, [ 3 ] Reading Eggs comprises five programs catering to different age groups, Reading Eggs Junior (ages 2–4), Reading Eggs (ages 3–8), Fast ...