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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE).

  3. Real-time Transport Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Transport_Protocol

    The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media , such as telephony , video teleconference applications including WebRTC , television services and web-based push-to-talk features.

  4. Quality of service - Wikipedia

    en.wikipedia.org/wiki/Quality_of_service

    Quality of service is important for real-time streaming multimedia applications such as voice over IP, multiplayer online games and IPTV, since these often require fixed bit rate and are delay sensitive. Quality of service is especially important in networks where the capacity is a limited resource, for example in cellular data communication.

  5. Error concealment - Wikipedia

    en.wikipedia.org/wiki/Error_concealment

    Packet loss occurs when these packets are misdirected, delayed, resequenced, or corrupted. [2] ... this technique is incapable of supporting real-time applications. [2]

  6. RTP Control Protocol - Wikipedia

    en.wikipedia.org/wiki/RTP_Control_Protocol

    The RTP Control Protocol (RTCP) is a binary-encoded out-of-band signaling protocol that functions alongside the Real-time Transport Protocol (RTP). Its basic functionality and packet structure is defined in RFC 3550. RTCP provides statistics and control information for an RTP session.

  7. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    To give a practical example, two nodes communicating over a geostationary satellite link with a round-trip delay time (or round-trip time, RTT) of 0.5 seconds and a bandwidth of 10 Gbit/s can have up to 0.5×10 Gbits, i.e., 5 Gbit of unacknowledged data in flight. Despite having much lower latencies than satellite links, even terrestrial fiber ...

  8. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio

  9. Deterministic Networking - Wikipedia

    en.wikipedia.org/wiki/Deterministic_Networking

    Deterministic Networking (DetNet) is an effort by the IETF DetNet Working Group to study implementation of deterministic data paths for real-time applications with extremely low data loss rates, packet delay variation (jitter), and bounded latency, such as audio and video streaming, industrial automation, and vehicle control.

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