When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Astragalomancy - Wikipedia

    en.wikipedia.org/wiki/Astragalomancy

    The sides were marked with the values 1,3,4 and 6, with opposing sides adding up to seven. Unlike cubic dice, the construction of Astragaloi meant there were varying chances that a particular value would be rolled. [8] The results were then compared to what are known as “dice oracles”.

  3. Glossary of craps terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_craps_terms

    1. The initial roll of the shooter 2. To roll the dice when no point has been established [3] crap out To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties ...

  4. Roll20 - Wikipedia

    en.wikipedia.org/wiki/Roll20

    Roll20 reported reaching 1 million users in July 2015 [4] and 2 million users in January 2017. [7] Academic Evan Torner, in the book Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games (2021), highlighted the impact of Roll20 on the actual play movement. [ 8 ]

  5. Cleromancy - Wikipedia

    en.wikipedia.org/wiki/Cleromancy

    [2] The original Hebrew word for enchantment, as found in Strong's Concordance, is pronounced naw-khash'. The translation given by Strong's is "to practice divination, divine, observe signs, learn by experience, diligently observe, practice fortunetelling, take as an omen"; and "1. to practice divination 2. to observe the signs or omens".

  6. Hazard (game) - Wikipedia

    en.wikipedia.org/wiki/Hazard_(game)

    If they roll the main, they win (throwing in or nicking). [1]: 169 If they roll a 2 or a 3, they lose (throwing out or outing). [1]: 169 If they roll an 11 or 12, the result depends on the main: [1]: 169 with a main of 5 or 9, they throw out with both an 11 and a 12; with a main of 6 or 8, they throw out with an 11 but nick with a 12;

  7. Go First Dice - Wikipedia

    en.wikipedia.org/wiki/Go_First_Dice

    Go First Dice are a set of dice in which, when rolled together, each die has an equal chance of showing the highest number, the second highest number, and so on. [1] [2] The dice are intended for fairly deciding the order of play in, for example, a board game. The number on each side is unique among the set, so that no ties can be formed.

  8. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  9. Kismet (dice game) - Wikipedia

    en.wikipedia.org/wiki/Kismet_(dice_game)

    Sum of all dice Straight 1-2-3-4-5 or 2-3-4-5-6 (There is no "Small Straight" in Kismet.) 30 Flush All dice showing the same color. 35 Full House Any Three-of-a-Kind and a pair; color is not important. Sum of all dice + 15 Full House Same Color A Full House with all dice the same color. Sum of all dice + 20 4 of a Kind Four or more dice showing ...