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  2. The Witcher 3: Wild Hunt - Wikipedia

    en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt

    The Witcher 3: Wild Hunt ‍ [c] is a 2015 action role-playing game developed and published by the Polish studio CD Projekt.It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective.

  3. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

  6. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

  7. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe computationally what DXR is doing when rendering raytracing. These shaders utilize the TraceRay function in HLSL to trace rays in the environment. When the ray interacts with the generated plane it can call on one of many selected hit or miss shaders.

  8. Today's Wordle Hint, Answer for #1308 on Friday ... - AOL

    www.aol.com/todays-wordle-hint-answer-1308...

    If you’re stuck on today’s Wordle answer, we’re here to help—but beware of spoilers for Wordle 1308 ahead. Let's start with a few hints.

  9. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    A third party unbiased GPU ray tracer with plugins for 3ds Max, based on Nvidia CUDA. Luxrender An open-source ray tracer supporting 3ds Max, Cinema 4D, Softimage, and Blender. Focuses on photorealism by simulating real light physics as much as possible. Arnold Arnold is an unbiased, physically based, unidirectional path-tracing renderer ...