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  2. Mechanical pencil - Wikipedia

    en.wikipedia.org/wiki/Mechanical_pencil

    A mechanical pencil or clutch pencil is a pencil with a replaceable and mechanically extendable solid pigment core called a "lead" / ˈ l ɛ d /. The lead , often made of graphite , is not bonded to the outer casing, and the user can mechanically extend it as its point is worn away from use.

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  4. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  5. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    An important notion in combinatorial game theory is that of the solved game. For example, tic-tac-toe is considered a solved game, as it can be proven that any game will result in a draw if both players play optimally. Deriving similar results for games with rich combinatorial structures is difficult.

  6. Moving-knife procedure - Wikipedia

    en.wikipedia.org/wiki/Moving-knife_procedure

    In the mathematics of social science, and especially game theory, a moving-knife procedure is a type of solution to the fair division problem. The canonical example is the division of a cake using a knife. [1] The simplest example is a moving-knife equivalent of the "I cut, you choose" scheme, first described by A.K.Austin as a prelude to his ...

  7. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  8. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Problems that are built on the knight's move in chess 1967 Nov: A mixed bag of logical and illogical problems to solve 1967 Dec: Game theory is applied (for a change) to games 1968 Jan: The beauties of the square, as expounded by Dr. Matrix to rehabilitate the hippie 1968 Feb: Combinatorial problems involving tree graphs and forests of trees ...

  9. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...