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Modern programming languages often offer the ability to generate the boilerplate for mutators and accessors in a single line—as for example C#'s public string Name { get; set; } and Ruby's attr_accessor :name. In these cases, no code blocks are created for validation, preprocessing or synthesis.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property.
Java, C++, C#, ActionScript, PHP 4 and MATLAB have a naming convention in which constructors have the same name as the class with which they are associated. In PHP 5, a recommended name for a constructor is __construct. For backwards compatibility, a method with the same name as the class will be called if __construct method can not be found ...
In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.
In the example above, class Foo contains two properties, Size and Name. The Size property is an integer that can be read (get) and written (set). Similarly, the Name property is a string that can also be read and modified, but its value is stored in a separate (private) class variable _name. Omitting the set operation in a property definition ...
An array data structure can be mathematically modeled as an abstract data structure (an abstract array) with two operations get(A, I): the data stored in the element of the array A whose indices are the integer tuple I. set(A, I, V): the array that results by setting the value of that element to V. These operations are required to satisfy the ...