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  2. Receiver (video game) - Wikipedia

    en.wikipedia.org/wiki/Receiver_(video_game)

    The game attempts to portray realistic gun mechanics through a unique reloading system, where each step of reloading is assigned a different button. The player scavenges items and audio tapes which reveal the story in a procedurally generated world. Receiver was released in June 2012 for Linux, Microsoft Windows, and Mac OS X.

  3. Bodycam (video game) - Wikipedia

    en.wikipedia.org/wiki/Bodycam_(video_game)

    Bodycam has been praised for its realistic graphics, sound design and gun play. [9] The game's graphics and environments have been compared to that of Unrecord, [5] [10] as the two games have graphic elements in common. [1] [10]

  4. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  5. Black (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_(video_game)

    Black is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts.It was released for the PlayStation 2 and Xbox in February 2006. . The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operati

  6. Modelguns - Wikipedia

    en.wikipedia.org/wiki/Modelguns

    In 1960–61, MGC (ModelGuns Corporation) released modified Mattel Snub Nose and Hubley Automatic (from a normal cap gun to a cartridge ejection model) which is one step closer to Japanese originated modelgun. The imported cap guns were eventually replaced with more realistic Japanese indigenous designed and elegantly produced modelguns.

  7. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    Over time, the quality of audio recording and playback increased, as did the demand for a wider variety of highly specific sounds. For example, rather than use a generic gunshot, a producer might request a gunshot from a specific type of gun, shot under precise conditions. Access to "real" sound effects became increasingly important to producers.