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  2. Doom 3: Resurrection of Evil - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_Resurrection_of_Evil

    Doom 3: Resurrection of Evil is a survival horror first-person shooter video game developed by Nerve Software and published by Activision.It was released for Microsoft Windows worldwide on April 4, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console.

  3. Doom 3 - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_BFG_Edition

    Doom 3 [d] is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, [5] adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005.

  4. Talk:Doom 3: Resurrection of Evil - Wikipedia

    en.wikipedia.org/wiki/Talk:Doom_3:_Resurrection...

    2 No new settings in RoE. 1 comment. 3 Merge discussion per AfD. 1 comment. 4 Backward compatibility. 2 comments. 5 Doom and Doom 2 as extras? 3 comments.

  5. Doom 3: Maelstrom - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_Maelstrom

    Doom 3: Maelstrom is the second book in a series of three novels regarding Doom 3. The book was released in March 2009 . Before writing the book, its author Matthew J. Costello , wrote the scripts for Doom 3 and Doom 3: Resurrection of Evil .

  6. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  7. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  8. Category:Doom (franchise) games - Wikipedia

    en.wikipedia.org/wiki/Category:Doom_(franchise...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  9. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in ...