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  2. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated , as they can be moved, scaled, or reskinned in real-time.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.

  4. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    With CSG models being parameterized by construction, they are often favorable over usual meshes when it comes to applications where the goal is to fabricate customized models. For such applications it can be interesting to convert already existing meshes to CSG trees. This problem of automatically converting meshes to CSG trees is called ...

  5. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    The mesh is used for finite element analysis. [citation needed] The mesh of a surface is usually generated per individual faces and edges (approximated to polylines) so that original limit vertices are included into mesh. To ensure that approximation of the original surface suits the needs of further processing, three basic parameters are ...

  6. Today’s NYT ‘Strands’ Hints, Spangram and Answers for ...

    www.aol.com/today-nyt-strands-hints-spangram...

    Move over, Wordle, Connections and Mini Crossword—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity ...

  7. Volumetric capture - Wikipedia

    en.wikipedia.org/wiki/Volumetric_capture

    Trade-offs are generally made between mesh density and final experience performance. Photogrammetry is usually used as a base for static meshes, and is then augmented with performance capture of talent via the same underlying technology of videogrammetry. Intense clean up is required to create the final set of triangles.

  8. Kenneth C. Frazier - Pay Pals - The Huffington Post

    data.huffingtonpost.com/paypals/kenneth-c-frazier

    From January 2009 to December 2012, if you bought shares in companies when Kenneth C. Frazier joined the board, and sold them when he left, you would have a 4.8 percent return on your investment, compared to a 53.1 percent return from the S&P 500.

  9. Pamela Anderson Reacts to Oscar Snub for “The Last ... - AOL

    www.aol.com/pamela-anderson-reacts-oscar-snub...

    “I couldn’t imagine [it] anyway,” Anderson told ELLE of an Oscar nomination. “I’m happy for the SAG nomination — that’s [voted on by] your peers.