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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages.

  3. W3Schools - Wikipedia

    en.wikipedia.org/wiki/W3Schools

    W3Schools is a freemium educational website for learning coding online. [1] [2] Initially released in 1998, it derives its name from the World Wide Web but is not affiliated with the W3 Consortium. [3] [4] [unreliable source] W3Schools offers courses covering many aspects of web development. [5] W3Schools also publishes free HTML templates.

  4. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    In the preface, the authors write about how the book was written to be comprehensive and useful in both teaching and professional environments. Each chapter focuses on an algorithm, and discusses its design techniques and areas of application. Instead of using a specific programming language, the algorithms are written in pseudocode. The ...

  5. Wikipedia:Manual of Style/Computer science - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/...

    Pseudocode or a small code sample demonstrating the construct in use; Description of any equivalences between the construct and other constructs; A discussion of any variations in the semantics of the construct; A discussion of any disadvantages to use of the construct; Examples include continuation, closure (computer programming), and ...

  6. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    In the above pseudocode, x and key correspond to the pointer of trie's root node and the string key respectively. The search operation, in a standard trie, takes O ( dm ) {\displaystyle O({\text{dm}})} time, where m {\displaystyle {\text{m}}} is the size of the string parameter key {\displaystyle {\text{key}}} , and d {\displaystyle {\text{d ...

  7. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    More frequently used symbols will be assigned a shorter code. For example, suppose we have the following non-canonical codebook: A = 11 B = 0 C = 101 D = 100 Here the letter A has been assigned 2 bits, B has 1 bit, and C and D both have 3 bits. To make the code a canonical Huffman code, the codes are renumbered.

  8. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    It is a 5% rated problem, indicating it is one of the easiest on the site. The initial approach a beginner can come up with is a bruteforce attempt. Given the upper bound of 1000 in this case, a bruteforce is easily achievable for most current home computers. A Python code that solves it is presented below.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.