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  2. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation has been ranked on Pocket Gamer.biz ' s top lists of mobile game developers, placing sixth in 2018, [30] eighth in 2019, [31] and sixth in 2020. [32] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.

  3. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Date/Time Thumbnail Dimensions User Comment; current: 08:10, 9 March 2023: 909 × 223 (32 KB): Achim55: Reverted to version as of 02:41, 31 August 2016 (UTC) COM:OVERWRITE.Use File:Roblox Logo 2022.svg

  4. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Random-Access Neural Compression of Material Textures (Neural Texture Compression) is a Nvidia's technology which enables two additional levels of detail (16x more texels, so four times higher resolution) while maintaining similar storage requirements as traditional texture compression methods.

  5. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda.net and various other sites. A Fallout 4–compatible Creation Kit was released in April 2016. [18]

  6. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  7. Image texture - Wikipedia

    en.wikipedia.org/wiki/Image_texture

    Image textures can be artificially created or found in natural scenes captured in an image. Image textures are one way that can be used to help in segmentation or classification of images . For more accurate segmentation the most useful features are spatial frequency and an average grey level. [ 2 ]

  8. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  9. Co-occurrence matrix - Wikipedia

    en.wikipedia.org/wiki/Co-occurrence_matrix

    Given a grey-level image , co-occurrence matrix computes how often pairs of pixels with a specific value and offset occur in the image.. The offset, (,), is a position operator that can be applied to any pixel in the image (ignoring edge effects): for instance, (,) could indicate "one down, two right".