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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  3. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .

  4. Rhombic dodecahedral honeycomb - Wikipedia

    en.wikipedia.org/wiki/Rhombic_dodecahedral_honeycomb

    The trapezo-rhombic dodecahedral honeycomb is a space-filling tessellation (or honeycomb) in Euclidean 3-space. It consists of copies of a single cell, the trapezo-rhombic dodecahedron . It is similar to the higher symmetric rhombic dodecahedral honeycomb which has all 12 faces as rhombi.

  5. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps.

  6. Rhombille tiling - Wikipedia

    en.wikipedia.org/wiki/Rhombille_tiling

    In geometry, the rhombille tiling, [1] also known as tumbling blocks, [2] reversible cubes, or the dice lattice, is a tessellation of identical 60° rhombi on the Euclidean plane. Each rhombus has two 60° and two 120° angles; rhombi with this shape are sometimes also called diamonds. Sets of three rhombi meet at their 120° angles, and sets ...

  7. Square tiling - Wikipedia

    en.wikipedia.org/wiki/Square_tiling

    In geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360 degrees.

  8. Icosahedral honeycomb - Wikipedia

    en.wikipedia.org/wiki/Icosahedral_honeycomb

    In geometry, the icosahedral honeycomb is one of four compact, regular, space-filling tessellations (or honeycombs) in hyperbolic 3-space.With Schläfli symbol {3,5,3}, there are three icosahedra around each edge, and 12 icosahedra around each vertex, in a regular dodecahedral vertex figure.

  9. Pythagorean tiling - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_tiling

    A Pythagorean tiling Street Musicians at the Door, Jacob Ochtervelt, 1665.As observed by Nelsen [1] the floor tiles in this painting are set in the Pythagorean tiling. A Pythagorean tiling or two squares tessellation is a tiling of a Euclidean plane by squares of two different sizes, in which each square touches four squares of the other size on its four sides.