Search results
Results From The WOW.Com Content Network
In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...
The header often declares an explicit loop counter or loop variable. This allows the body to know which iteration is being executed. For-loops are typically used when the number of iterations is known before entering the loop. For-loops can be thought of as shorthands for while-loops which increment and test a loop variable.
(The standard requires a "type that holds any wide character", which on Windows no longer holds true since the UCS-2 to UTF-16 shift. This was recognized as a defect in the standard and fixed in C++.) [4] C++11 and C11 add two types with explicit widths char16_t and char32_t. [5] Variable-width encodings can be used in both byte strings and ...
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available.
The predecessor program changes the variable x 2, which might be in use elsewhere. To expand the statement x 0 := x 1 ∸ 1, one could initialize the variables x n, x n+1 and x n+2 (for a big enough n) to 0, x 1 and 0 respectively, run the code on these variables and copy the result (x n) to x 0. A compiler can do this.
The loop calls the Iterator::next method on the iterator before executing the loop body. If Iterator::next returns Some(_), the value inside is assigned to the pattern and the loop body is executed; if it returns None, the loop is terminated.
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.