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  2. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [10]

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  4. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  5. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The Apple II also had a joystick port using a 9-pin D-sub, but it was a very different system that connected two analog joysticks to a single port. These were not very suitable for directional games, and adapters for Atari port devices were common, both commercial ones like the Sirius Joyport, as well as many home-brew systems. Unlike the ports ...

  6. Legacy port - Wikipedia

    en.wikipedia.org/wiki/Legacy_port

    In computing, a legacy port is a computer port or connector that is considered by some to be fully or partially superseded. [1] The replacement ports usually provide most of the functionality of the legacy ports with higher speeds, more compact design, or plug and play and hot swap capabilities for greater ease of use.

  7. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Connectivity: Proprietary wireless, Accessory Connector port, AC adapter port, headset jack, near-field communication Input: 13 digital buttons, 2 clickable analog sticks, touchscreen, D-pad, accelerometer, front-facing camera, infrared transceiver, gyroscope, magnetometer, microphone, slider November 18, 2012 [32] [33] Wii U Pro Controller: Wii U