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  2. Information Learning Technology - Wikipedia

    en.wikipedia.org/wiki/Information_Learning...

    Interactive quizzes/activities - either online or within a classroom using an electronic voting system made up of infra-red handsets and a receiver. Use of podcasts or downloadable MP3s for classroom notes, revision or whole lectures. Use of collaborative documents within a group environment.

  3. Presentation - Wikipedia

    en.wikipedia.org/wiki/Presentation

    Interactive presentations, in which the audience is involved, are also represented more and more frequently. Instead of a monologue, this creates a dialogue between the speaker and the audience. The advantages of an interactive presentation is for example, that it attracts more attention from the audience and that the interaction creates a ...

  4. Digital pathology - Wikipedia

    en.wikipedia.org/wiki/Digital_pathology

    Digital pathology is a major part of pathology informatics, and encompasses topics including slide scanning, digital imaging, image analysis and telepathology. Digital pathology is a sub-field of pathology that focuses on managing and analyzing information generated from digitized specimen slides.

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    From multimedia learning (MML) theory, David Roberts has developed a large group lecture practice using PowerPoint based on the use of full-slide images in conjunction with a reduction of visible text (all text can be placed in the notes view' section of PowerPoint). [13] The method has been applied and evaluated in 9 disciplines.

  6. Lecture recording - Wikipedia

    en.wikipedia.org/wiki/Lecture_recording

    Lecture recording refers to the process of recording and archiving the content of a lecture, conference, or seminar. [1] It consists of hardware and software components that work in synergy to record the audio and visual components of the lecture .

  7. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...