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  2. The Operative: No One Lives Forever - Wikipedia

    en.wikipedia.org/wiki/The_Operative:_No_One...

    The Operative: No One Lives Forever is a story-driven video game, set in the 1960s, and stars spy Cate Archer as the eponymous Operative, who works for UNITY—a secret international organization "dedicated to protecting humanity from megalomaniacs bent upon world domination."

  3. Oxenfree - Wikipedia

    en.wikipedia.org/wiki/Oxenfree

    The game is Night School Studio's debut. Influenced by classic teen films and coming-of-age shows, the developers wanted to create a story-driven game without cutscenes, allowing players to roam the environment freely. Oxenfree ' s visual presentation marries dark, organic, and analog elements with bright, geometric, and digital ones.

  4. List of Raven Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_Raven_Software_games

    During that game's development, the company formed a relationship with id Software, which was briefly located on the same street. Raven spent the next few years working primarily on PC games in partnership with id, making ShadowCaster (1993) with a game engine by id Software and three games in the Heretic series between 1994 and 1997 with id as ...

  5. The Sims Stories - Wikipedia

    en.wikipedia.org/wiki/The_Sims_Stories

    The game begins in Story Mode with Riley's life story as she moves from SimCity to Four Corners to start a new life with her Aunt Sharon. A second story follows the life of Vincent, a millionaire who is searching for true love. After both stories are completed the gameplay continues in the open-ended Classic mode, which is similar to The Sims 2 ...

  6. Katana Zero - Wikipedia

    en.wikipedia.org/wiki/Katana_Zero

    Katana Zero is a 2019 platform game created by the indie developer Justin Stander. Set in a dystopian metropolis, the neo-noir storyline follows Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future.

  7. To the Moon - Wikipedia

    en.wikipedia.org/wiki/To_the_Moon

    However, unlike a typical RPG, To the Moon has no battle system (aside from a joke battle near the beginning), inventory system, or party system. As the game is mostly story-driven, the gameplay focuses on puzzle solving, interpreting information from the subject's (Johnny's) life, and finding ways to get deeper into his memories.