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Valve's logo. Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. [1] Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies.
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.
Deadlock is an upcoming team-based multiplayer third-person shooter game developed and published by Valve. Since May 2024, Deadlock has been in early development playtesting. Players are encouraged to invite friends to test it via the online game service Steam, but were initially told not to share details about the game publicly.
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
This page was last edited on 6 February 2019, at 00:20 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Valve has announced the sixth batch of Greenlight games to make the transition to Steam. With 20 games in total – as well as two pieces of software – it's one of the biggest groups yet.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.