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Cartographic design or map design is the process of crafting the appearance of a map, applying the principles of design and knowledge of how maps are used to create a map that has both aesthetic appeal and practical function. [1]
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Maps are useful in presenting key facts within a geographical context and enabling a descriptive overview of a complex concept to be accessed easily and quickly. WikiProject Maps encourages the creation of free maps and their upload on Wikimedia Commons. On the project's pages can be found advice, tools, links to resources, and map conventions.
Occupancy Grid Mapping refers to a family of computer algorithms in probabilistic robotics for mobile robots which address the problem of generating maps from noisy and uncertain sensor measurement data, with the assumption that the robot pose is known. Occupancy grids were first proposed by H. Moravec and A. Elfes in 1985.
Projected coordinate system (or planar, grid) Layout of a UTM coordinate system. A standardized cartesian coordinate system that models the Earth (or more commonly, a large region thereof) as a plane, measuring locations from an arbitrary origin point along x and y axes more or less aligned with the cardinal directions.
Map of Europe with a 30° graticule in dark gray. A graticule (from Latin crāticula 'grill/grating'), on a map, is a graphical depiction of a coordinate system as a grid of lines, each line representing a constant coordinate value. [1] It is thus a form of isoline, and is commonly found on maps of many kinds, at scales from local to global.