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  2. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  3. Gnome (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Gnome_(Dungeons_&_Dragons)

    Friends to animals, forest gnomes have a racial ability that allows them to speak with small animals. River gnomes are graceful and quick. They live in homes dug into the side of riverbanks and speak with river dwelling animals in place of burrowing mammals. They are non-magical but gain +1 to initiative and are proficient swimmers.

  4. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    While the character creation rules are still available in 2014’s Player’s Handbook for anyone who wants to use them, Tasha’s will decouple race and origin from their 5th edition mechanics". [8] Jon Ryan, for IGN , wrote: "The most noteworthy item is probably the new 'lineage' options, which allow players to adjust the features and ability ...

  5. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    Gus Wezerek, for FiveThirtyEight, reported that of the 5th edition "class and race combinations per 100,000 characters that players created on D&D Beyond from" August 15 to September 15, 2017, rogues were second most created at 11,307 total. Human (2,542) was the most common racial combination followed by elf (2,257) and then halfling (1,797). [20]

  6. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    In this edition, the mage became an all-purpose wizard who could cast any wizardly spell, including many only available to illusionists in the first edition, like color spray and chromatic orb. The wizard spell list was unified, and illusionists became one of many specialist wizard types who focussed on a specific "school" of magic. The other ...

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  8. Kenku - Wikipedia

    en.wikipedia.org/wiki/Kenku

    One year before, the kenku had been rated the seventh-most powerful race in Dungeons and Dragons by the same website. [ 20 ] Colin McLaughlin called them one of his "favorite creatures in D&D", and found that their backstory "gives the kenku a type of humanity and sadness you rarely get to see from a splash monster page."

  9. Ravnica (Magic: The Gathering) - Wikipedia

    en.wikipedia.org/wiki/Ravnica_(Magic:_The_Gathering)

    Each of the ten guilds has a new keyword or ability word associated with it. [5] [10] Radiance (red/white, Boros): Radiance is an ability word that appears on spells and abilities that affect every permanent that shares a color with the target permanent (usually of the same type). When played on multi-colored cards, the effect spreads to all ...