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  2. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.

  3. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language. Examples of procedural languages include:

  4. Category:Procedural programming languages - Wikipedia

    en.wikipedia.org/wiki/Category:Procedural...

    This category lists those programming languages that adhere to the procedural programming paradigm. Subcategories. This category has the following 9 subcategories ...

  5. Imperative programming - Wikipedia

    en.wikipedia.org/wiki/Imperative_programming

    Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed.

  6. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Some languages support only one paradigm. For example, Smalltalk supports object-oriented and Haskell supports functional. Most languages support multiple paradigms. For example, a program written in C++, Object Pascal, or PHP can be purely procedural, purely object-oriented, or can contain aspects of both paradigms, or others.

  7. Fortran - Wikipedia

    en.wikipedia.org/wiki/Fortran

    For example, AVG OF X was a valid identifier, equivalent to AVGOFX, and 101010 DO101I = 1, 101 was a valid statement, equivalent to 10101 DO 101 I = 1, 101 because the zero in column 6 is treated as if it were a space (!), while 101010 DO101I = 1.101 was instead 10101 DO101I = 1.101, the assignment of 1.101 to a variable called DO101I. Note the ...

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.

  9. PL/I - Wikipedia

    en.wikipedia.org/wiki/PL/I

    PL/I (Programming Language One, pronounced / p iː ɛ l w ʌ n / and sometimes written PL/1) [1] is a procedural, imperative computer programming language initially developed by IBM. It is designed for scientific, engineering, business and system programming.