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My Scene dolls Chelsea and Kennedy from the 2007 Foto Fabulous collection. Mattel introduced My Scene dolls in the fall season of 2002 to compete with MGA's Bratz. [4] [6] The series originally consisted of three female characters with diverse ethnicities and personalities; Mattel added more dolls over time. Its three original dolls, Barbie ...
Table of Barbie-related video games, 2001–2005 Title [1] Release date Platform(s) Publisher Developer(s) Barbie: Pet Rescue: 2001 Game Boy Color Vivendi Universal Games HotGen Studios Barbie Team Gymnastics: 2001 Windows Blue Planet Software Secret Agent Barbie: 2001 Windows Gigawatt Studios Barbie Explorer: September 4, 2001 (NA) PlayStation ...
The mini-games on BarbieGirls.com were originally taken from other Mattel websites for My Scene and Pixel Chix, but eventually original games were featured. The in-game cinema paid players 20 B Bucks to watch a trailer for one of the many Direct-to-DVD Barbie films.
Angry Birds: Knock On Wood; Apples to Apples (acquired from Out of the box Publishing); Atmosfear – The Harbingers; Barbie; Bezzerwizzer; Blink; Blokus; Bold; Boom-O; Bounce off; Cinq-O; Ever After High Charmed Style and Tea Party Dash
Barbie Beach Vacation is a 2001 action-adventure video ... The game was noted for including "wonderful and pleasant" gaming aspects as a counterpoint to the more ...
These Dolls, called "Fab Faces" (a name which was later used for a line of "My Scene" Barbie-related dolls), were seen at the New York Toy Fair in 2003, and appeared in the Mattel 2003 Toy Catalog, but were thought for a time to be unreleased. Instead of the stamps and markers used for previous lines, these Dolls had a traditionally painted ...
Barbie: Super Model is a one or two-player educational action video game that allows the player to play as Barbie. It was released for the Sega Genesis , SNES and MS-DOS in 1993. Gameplay
7Wolf wrote that the game was "pleasant - relaxing, and most importantly not annoying". [3] EdutainingKids praised the engaging graphics and ability to be learnt quickly. [4] Emily Aguilo-Perez of 2015 Strong Research Fellow wrote that the game was an example of how she observed "Barbie permeat[ing] children’s culture through...media". [5]